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Old May 19, 2007, 10:26 AM // 10:26   #121
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Got all the skills, now just to get a hold of a scythe ..and enchant 19-20% mod ..


@Armadillo Man .. we know you didn't take the pics to show off how you did in UW .. you did it to show off your colossal and Tormented Offhand :P
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Old May 19, 2007, 10:40 AM // 10:40   #122
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But da grr Meh! If i wanted to show them off I'd post screeshots in the 'Show off your cool weapons' thread or whatever it is now... Honestly it was to show that I managed the run
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Old May 20, 2007, 03:05 PM // 15:05   #123
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good job Armadillo!
I haven't tried the smites yet....
good to see that they're possible
i'll just look after a few more hm places and add them into the guide
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Old May 20, 2007, 07:13 PM // 19:13   #124
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even works with a lvl 17 mesmer..

took about 1,5 hours (i just used a sword of enchant cause i had no spare scythe.. )

gw254.jpg
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Old May 21, 2007, 05:25 AM // 05:25   #125
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Is the +20% enchant longer the only mod that matters on the scythe?

Does IW ignore other mods, particularly the "+15% damage while enchanted" mod/inscription?

Pardon this newb question, I asked this because I have a perfect enchant mod on a 13-req ancient scythe, but the +15% damage while enchanted is on another (hard mod, not inscription). Do I have to merge them into one weapon?

But if IW ignores everything else on the weapon except the +20% longer enchant mod, then I already have the "perfect" weapon
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Old May 21, 2007, 11:48 AM // 11:48   #126
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wow this seems like a fun build to do. Illusory Weaponry is one of my fav skills in the game.
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Old May 21, 2007, 01:21 PM // 13:21   #127
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Hmm. Is this usable in Hard Mode? Anyone can check?
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Old May 21, 2007, 02:30 PM // 14:30   #128
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.....


Look at the page 6
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Old May 21, 2007, 05:12 PM // 17:12   #129
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Quote:
Originally Posted by Armadillo Man


Fighting the Aatxe


Well timed screenshots(I soo knew that ecto was coming:P)


Killing Smites


Yey!

what weapons are that? they look really nice
i mean the offhand =)
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Old May 21, 2007, 07:02 PM // 19:02   #130
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Jeeez nice work man. I sure hope Anet won't nerf it like everything else.
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Old May 21, 2007, 07:44 PM // 19:44   #131
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i was just wondering...would you be able to replace one skill for some healing (was thinkin of glyph of restoration) nd if so...what skill would you replace?
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Old May 21, 2007, 07:45 PM // 19:45   #132
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how do u deal with nightmares in HM??
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Old May 22, 2007, 04:54 PM // 16:54   #133
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Quote:
Originally Posted by royal mercenary
what weapons are that? they look really nice
i mean the offhand =)
Torment Focus quite expensive around 200 ecto
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Old May 23, 2007, 02:58 AM // 02:58   #134
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Quote:
Originally Posted by royal mercenary
what weapons are that? they look really nice
i mean the offhand =)
Actually I believe the term you're looking for is "F**king Awesome".
http://www.youtube.com/watch?v=7pLraF28ufE
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Old May 23, 2007, 10:47 AM // 10:47   #135
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Should the scythe be vampiric? (Or Zealous)?
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Old May 23, 2007, 11:41 AM // 11:41   #136
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the scythe can have any prefix you like but not the 2 you've mentioned.
Because of IW you don't hit them directly, so no prefix would trigger.
Zealous and Vampiric would only have the negative effect for you
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Old May 23, 2007, 12:23 PM // 12:23   #137
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Quote:
Originally Posted by The.D0pefish
the scythe can have any prefix you like but not the 2 you've mentioned.
Because of IW you don't hit them directly, so no prefix would trigger.
Zealous and Vampiric would only have the negative effect for you
So I take it a "+15% damage while enchanted" inherent mod / inscription won't have any effect too?
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Old May 23, 2007, 12:53 PM // 12:53   #138
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nop. use a +5 Energy one

PS: can any1 tell me how t deal with DNM in HM?
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Old May 23, 2007, 02:46 PM // 14:46   #139
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well at the starting pont you need to run behind benton and refresh your armor skills.
then kill him with your staff....
later on run away and refresh your spells
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Old May 23, 2007, 03:00 PM // 15:00   #140
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Quote:
Originally Posted by tox_169
Is the +20% enchant longer the only mod that matters on the scythe?

Does IW ignore other mods, particularly the "+15% damage while enchanted" mod/inscription?

Pardon this newb question, I asked this because I have a perfect enchant mod on a 13-req ancient scythe, but the +15% damage while enchanted is on another (hard mod, not inscription). Do I have to merge them into one weapon?

But if IW ignores everything else on the weapon except the +20% longer enchant mod, then I already have the "perfect" weapon
+5 Energy
+10% chance half spell recharge
even +10% chance half spell cast (though not terribly useful)

The prefix on the weapon doesn't matter at all... but as mentioned, the "damage mod" can be something unrelated to damage at all, and that can be helpful.
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